“Every activity, every mission and every menu shown is a future script. This page lists them one by one, and it will grow with every new image of the game.”
The promise of this page, made on August 28, 2026
Trailer 2, the roughly 70 official screenshots from May 6, 2025 and the first gameplay showcase of August 27, 2026 already show a game of pool in a bar, a fishing trip, a pickup basketball game and a two-person bank heist. For a player, that is scenery. For anyone running a multiplayer server, it is a shopping list: on FiveM, every one of these systems became a script family, and GTA 6 will replay the same movie.
A GTA 6 script, in the sense this page uses, is a program that will add a mechanic to a future GTA 6 multiplayer server: an activity, a job, an interface, a mission. Nothing to do with the game’s storyline or with cheating tools: we are talking about the code that keeps a roleplay server alive. None of these scripts exists yet, for lack of a platform to run them on. This page puts it all on record, family by family, and grows with every reveal.
Every family carries its status. Seen in the game when a trailer, an official screenshot or the gameplay showcase has shown it, with its date. Reported when the press picked it up without confirmation from Rockstar. Server standard when the family exists on every RP server, whatever the game. And nothing from the leaks: a mechanic glimpsed only in the stolen videos does not enter the list. Basketball and the kayak are the proof by example: long visible only in the stolen videos, they entered here only once shown officially, on August 27, 2026.
GTA 6 activity scripts
Activities are what the game shows the most, and what servers buy the most: an activity keeps players busy between two RP scenes, without asking anything of the staff, and keeps around the ones who would otherwise get bored. Here are the ones GTA 6 already announces.
GTA 6 pool script
Seen in the game. An official screenshot published on May 6, 2025 shows a game of pool in a bar, cue in hand, table at the center of the scene, spectators all around. On a server, a pool script is a table you can actually play: balls synchronized for everyone watching, turns, fouls, and bets laid on the edge of the felt. Bar pool ranks among the most requested activities on GTA V servers, and it will be one of the first scripts demanded on GTA 6.
GTA 6 basketball script
Seen in the game. The August 27, 2026 showcase shows Jason sinking basket after basket in front of his safehouse, jump shot included. On a server, basketball is a public court: baskets that count, a score shared with everyone watching, and games that start on their own at the foot of a building. Long glimpsed only in the leaks, it entered this list the day Rockstar showed it.
GTA 6 fishing script
Seen in the game. Trailer 2 shows a fishing trip in the swamps of Leonida, and the August 27 showcase confirmed it controller in hand, by boat and as a pair. On a server, fishing is a complete economic loop: zones, gear, catches that resell, and a pace slow enough to get players talking to each other. Pound for pound, it is the most profitable activity on FiveM, because it keeps players busy for a long time at a reasonable development cost.
GTA 6 cage fighting script
Seen in the game. The official material shows a bare-knuckle cage fighting circuit, and the August 27 showcase adds a backyard wrestling ring to it. On a server, this becomes an event script: a ring, sign-ups, a referee, bets, and a crowd with a reason to be there on a Saturday night. Organized fights are a pillar of RP evenings, and GTA 6 gives them an official setting.
GTA 6 shooting range script
Seen in the game. On August 27, Lucia lines up the targets of a range, timed challenges included. In its server version, the shooting range is an RP server’s legal training ground: scores, challenges, a place to improve without alerting anyone. And for the economy, it is one more business a player can run.
GTA 6 gym script
Seen in the game. The weight room appears in Trailer 2, and the August 27 showcase turns it into a timed minigame, paid membership included. The character’s physical progression extends a mechanic San Andreas already carried in 2004. On a server, a gym script is exercises, stats that rise with effort, and a physical condition that shows: exactly the kind of long progression that brings a player back every day.
GTA 6 tennis script
Reported. GTA V shipped with tennis as early as 2013, and the specialist press lists it as present in GTA 6, without official confirmation to date. On a server, a tennis script is a bookable court, a ball synchronized between the two players and a score displayed for the spectators. Few GTA V servers did it cleanly, syncing a fast-moving ball is a genuine technical problem: it will be a quality marker on GTA 6.
GTA 6 golf script
Reported. Same status as tennis: present in GTA V, expected by the press, which has also been reporting mini-golf since August 27. In its server version, golf is a luxury activity: a course, a leaderboard, and above all a venue for business RP, where the characters who have made it meet up.
GTA 6 dance script
Seen in the game. The clubs of Vice City dance in both trailers, and the August 27 showcase shows people dancing and drinking there, controller in hand. On a server, dancing is a rhythm minigame played in public: the player follows the tempo, builds up intensity, and everyone around can see it. Our team built one for FiveM, so we can say it from experience: it is one of the most demanding families to tune well, between the animations, the rhythm and the spectator synchronization.
Building it taught us something else, and it concerns GTA 6 directly: research moves fast today, because ten years of GTA V documentation have piled up. A developer with the knowledge stands up a dance base in a few days, depending on how much they put in; what takes time is the tuning. On day one of GTA 6, that decade of documentation will not exist: the first script families will be paid for in research, not in code.
GTA 6 hunting script
Seen for the wildlife. The alligator from Trailer 1 became the most reused image of the game, and the wildlife of Leonida runs through all the official material. Hunting itself is not shown, but Red Dead Redemption 2 proved Rockstar knows how to build it. In its server version: tracking, butchering, reselling, and regulated zones that give work to game wardens played by players.
GTA 6 pet script
Seen in the game. On August 27, Jason pets a dog and the game displays a karma icon. On a server, animals are a double family: the companions you adopt and walk, and the canine units of the factions, the police K9 first among them. Discreet on paper, in high demand in practice.
GTA 6 boat script
Seen in the game. The Leonida Keys, their marinas and their speedboats fill an entire page of the official website, and the August 27 showcase showed the jet ski, the kayak and the airboats: water is a character in this GTA. The family covers rental, mooring, leisure boating and all the RP that comes with a dock at sunset. The GTA V scene barely exploited it for lack of interesting coastline, the search term is nearly untouched.
GTA 6 diving script
Seen in the game. Scuba diving appears in the August 27 showcase, in a nautical lineup running from the kayak to the airboat. On a server, diving is an exploration family: wrecks, objects to bring up, equipment to manage, sometimes an illegal salvage side. FiveM turned it into a genre of its own, and the seabed of Vice City offers it fresh ground.
GTA 6 scooter rental script
Seen in the game. Two electric scooters ride down a Vice City street in the August 27 showcase. On a server, self-service rental is a small script that pays off big in urban life: docking stations, a per-minute rate, and players crossing the city some other way than by car. A family still rare on FiveM, and the game just gave it its setting.
GTA 6 vehicle scripts
No GTA without cars, and no server without vehicle scripts: it is the most installed family on FiveM, and driving is in every shot of the trailers.
GTA 6 garage script
Server standard. Driving is everywhere in the official material, but the garage itself is an invention of the servers: owning several vehicles, storing them, taking them out of the parking lot of your choice, insuring them against theft. It is one of the most searched-for scripts in all of FiveM, and it will be among the first written for GTA 6.
GTA 6 dealership script
Server standard. Where the solo game hands out cars, a server sells them. The dealership is a business run by players: showroom, test drives, financing, trade-ins. It is the first big purchase of a character on the way up, and one of the most contested jobs on a server.
GTA 6 racing script
Server standard. Street racing has been in the DNA of the series since the first installment. In its server version: routes, sign-ups, bets, leaderboards, all organized by the players themselves, at night, where the police play too. The family has been running on FiveM for years and will carry over fast.
GTA 6 mechanic script
Server standard. Between the garage and the dealership sits the workshop: repairs, maintenance, customization. The mechanic is one of the most played jobs in RP, because it puts one player at the center of everyone else’s life: nobody drives for long without stopping by.
GTA 6 mission scripts, from legal to illegal
The missions the game shows draw the border every RP server retraces: what belongs to work, and what belongs to crime. Each side of the line has its script families.
GTA 6 illegal mission script
Seen in the game. Trailer 2 shows a two-person store robbery, gun drawn, register open. On a server, the illegal mission is a balancing exercise: a trigger, an alert sent to the police, loot, a cooldown. Crime has to pay enough to be worth trying, not enough to drain the economy. It is the most purchased script family in illegal RP, and the hardest to balance. The August 27 showcase adds street-level car theft to it: a quiet entry with a slim jim, minigame included, and a vehicle worth more resold intact.
GTA 6 heist script
Seen in the game. Beyond the corner store, prepared heists are the DNA of the series, and the August 27 showcase shows the duo in the middle of a bank heist, from the counter to the getaway. In its server version, a heist is a team event: roles, equipment to gather, hostages, a negotiation with a police force played by real players. It is the summit of illegal RP, and the script carrying it has to orchestrate all of that without breaking immersion.
GTA 6 drug script
Reported. Among the characters presented in May 2025, the press describes Boobie Ike, a mogul whose empire is a front for trafficking. On a server, drugs are the reference illegal loop: harvesting, processing, reselling, territories to hold. It is the most searched-for family in illegal RP on FiveM, without exception, and the one where economic balancing forgives the least.
GTA 6 gang script
Server standard. The criminal world of Leonida is the game’s backdrop; a server turns it into a structure. Player-created factions, territories, reputations, wars settled through RP: the gang script is what turns isolated players into collective stories, and every illegal family above depends on it.
GTA 6 prison script
Seen in the game. Trailer 2 opens on Lucia walking out of prison, ankle monitor on. On a server, prison is an RP location in its own right: sentences served in game, inmate activities, visiting room, sentence reductions. And the ankle monitor is a form of supervised release that serious servers already script on GTA V: few images of the game translate so directly into a script.
GTA 6 police script
Seen in the game. Pursuits run through both trailers, flashing lights in the middle of Vice City. On a server, the police is an entire faction carried by scripts: clocking in, dispatch, onboard computer, criminal record, custody. Every illegal mission on the list above only exists because a police script answers it. And the August 27 showcase provides the spec sheet: no witness or camera means no wanted level, and the police identify the outfit, the face and the vehicle separately, each of which you have to change to shake them off.
GTA 6 ambulance script
Server standard. The police have a counterpart every server knows: emergency services. Clocking in, callouts, resuscitation, hospital. The medical faction is the other pillar of serious RP, and its script shapes the way the whole server experiences injury and death.
GTA 6 legal job scripts
Seen in the game. The shops, gas stations and bars of Leonida are everywhere in the official material. On a server, every storefront is a possible job: clerk, delivery driver, taxi, professional fisherman. Legal job scripts are the backbone of an RP economy, they are what gives a daily life to the players who want nothing to do with a gun.
GTA 6 economy scripts
An RP economy stands on its places: where money is earned, spent, stored and lost. Four families carry that.
GTA 6 housing script
Seen in the game. The duo’s shared apartment appears in the August 27, 2026 showcase, fridge and television included, and the press had already picked up on a safehouse that gets furnished as the game goes on. On a server, housing is an entire family: buying, furnishing, storing, inviting. It is the purchase that binds a player to a server: you do not easily leave a house you furnished yourself.
GTA 6 banking script
Server standard. Accounts, ATMs, transfers between players, faction vaults: the bank is the invisible infrastructure of every RP economy. Its illegal counterpart, the bank heist, is the most anticipated event on a server, the one that mobilizes robbers, hostages and police all at once.
GTA 6 casino script
Server standard. The casino was the most visited addition to GTA Online, and Vice City suits it even better. In its server version: blackjack, roulette, slots, with an economy watched closely. A badly tuned casino can drain or inflate an entire economy in a weekend, it is the family where the tuning is worth more than the table.
GTA 6 business management script
Seen in the game. The bars of Leonida are everywhere in the official material, all the way to the cover of this article. The August 27 showcase confirms the nightlife is playable, you dance and drink there. On a server, a venue is something you run: a player owner, employees, a register, party nights. It is the family that turns scenery into a living place, and the pool table from the top of this page finds its natural home in it.
GTA 6 interface scripts
On a GTA V roleplay server, almost nothing the player sees on screen comes from the base game: everything is rewritten by scripts. These families will exist on GTA 6 whatever the game shows, but what it shows will set the bar to reach.
GTA 6 inventory script
Server standard. No trailer puts an inventory front and center, and yet it is the first script every server installs: items, their weight, their hand-to-hand transfer are the base of every RP economy. The inventory is the most structuring script on a server, the one every other script depends on, and it will be one of the very first written for GTA 6. August 27 gave a concrete hint of it: the car trunk works as a mobile inventory, weapons and outfits included.
GTA 6 phone script
Server standard. Every GTA has its phone, and every server replaces it: calls between players, messages, announcements, faction apps. The phone GTA 6 shows will set the visual expectation of the players, and phone scripts will have to measure up to it. It is the most visible interface family on a server, the one the player has in front of their eyes all session long.
GTA 6 HUD script
Seen in the game. The first official HUD showed itself on August 27, 2026: wanted stars capped at six, and icons that say what the police know about you, the outfit, the face, the vehicle. Hunger, thirst, stamina, voice: an RP server’s HUD will always display what the base game does not know, but the visual bar is now set by Rockstar itself. HUDs sold as “GTA VI inspired” were already on the market for FiveM before this first official image.
GTA 6 social media script
Seen in the game. The whole of Trailer 1 is edited like a social media feed, vertical clips and captions included. On a server, the in-game social network already exists: shared photos, a public feed, character notoriety. The August 27 showcase pushes further: a character livestreams from a stolen car, chat and viewer counter on screen, while their passenger scrolls the game’s networks. This quiet family is becoming impossible to ignore.
GTA 6 NPC interaction script
Seen in the game. The August 27 showcase shows contextual dialogue options on passersby, held with one key, down to the animals. On a server, NPC interaction is a script in its own right: a camera that locks onto the speaker, branching choices, conditions on each answer. It is exactly what our interaction system does on FiveM, and this family just received its official reference.
GTA 6 customization scripts
The character is what the player truly owns on an RP server: their haircut, their tattoos, their clothes are their visible progression. These families are our daily work on FiveM, and GTA 6 will make them more requested than ever.
GTA 6 character creation script
Server standard. Before the haircut and the clothes, there is the face. Character creation is the first screen a player sees of a server, and often what decides whether they stay: heritage, features, body shape, saving several characters. A structuring family, and a full trade of its own on FiveM.
GTA 6 barber script
Server standard. The barbershop has been a rite of the series since San Andreas, and a staple of every RP server: a chair, a mirror, a camera framing the face, and a price per service. Since August 27, the press has been reporting hairstyles you can change at home as well as in the shop: it is up to the server to make the shop more appealing than the menu.
GTA 6 tattoo script
Seen in the game. The characters in the trailers wear highly visible tattoos, down to the hands and neck. On a server, a tattoo script is a catalogue by body zone, a preview before payment, and a shop run by a player who makes it their trade. The tattoo is one of the strongest identity markers in RP.
GTA 6 clothing script
Seen in the game. Jason and Lucia change outfits in every scene of the trailers, and the official screenshots scroll through the shops of Vice City. On a server, the clothing store is a fitting room script: browse, try on, pay, save your outfits. It is often a new player’s first purchase, before even the car.
The list, in one table
| Script family | Where the game shows it | Status |
|---|---|---|
| Pool | Official screenshot from May 6, 2025 | Seen in the game |
| Basketball | The August 27 showcase, baskets in gameplay | Seen in the game |
| Fishing | Trailer 2 | Seen in the game |
| Cage fighting | Official material, wrestling added on August 27 | Seen in the game |
| Shooting range | The August 27 showcase, timed challenges | Seen in the game |
| Gym | Trailer 2 | Seen in the game |
| Tennis | Present in GTA V, expected by the press | Reported |
| Golf | Present in GTA V, expected by the press | Reported |
| Dance | Trailers 1 and 2 | Seen in the game |
| Hunting | The wildlife of Trailer 1, hunting expected | Seen for the wildlife |
| Pets | The dog petted on August 27 | Seen in the game |
| Boat | The Leonida Keys, the jet ski of August 27 | Seen in the game |
| Diving | The August 27 showcase, nautical lineup | Seen in the game |
| Scooters | The August 27 showcase, self-service | Seen in the game |
| Garage | Driving everywhere, the garage comes from servers | Server standard |
| Dealership | The business around the car | Server standard |
| Racing | The DNA of the series | Server standard |
| Mechanic | The workshop between garage and dealership | Server standard |
| Illegal mission | Trailer 2, store robbery | Seen in the game |
| Prepared heist | The running thread of the trailers | Seen in the game |
| Drugs | Boobie Ike, picked up by the press | Reported |
| Gang | The game’s criminal world, structured by servers | Server standard |
| Prison | The opening of Trailer 2, monitor included | Seen in the game |
| Police | Pursuits in both trailers | Seen in the game |
| Ambulance | The counterpart of the police | Server standard |
| Legal jobs | Businesses in the official material | Seen in the game |
| Housing | The duo’s apartment, shown on August 27 | Seen in the game |
| Banking | The infrastructure of every RP economy | Server standard |
| Casino | The GTA Online precedent | Server standard |
| Business management | The bars of the official material | Seen in the game |
| Inventory | The trunk inventory of August 27 | Server standard |
| Phone | Every GTA has its own | Server standard |
| HUD | The first official HUD, on August 27 | Seen in the game |
| Social media | Trailer 1, the August 27 livestream | Seen in the game |
| NPC interactions | Contextual dialogue of August 27 | Seen in the game |
| Character creation | The first screen of every server | Server standard |
| Barber | A rite of the series since San Andreas | Server standard |
| Tattoo | Characters in the trailers | Seen in the game |
| Clothing | Outfits and shops in the trailers | Seen in the game |
Our take, from a studio that writes scripts
Everything above can be checked against the official material. This section says what we think of it, and it speaks for nobody but us.
August 27, seen from the creation side
The August 27 showcase disappointed us at first. It opens straight onto gameplay, where we expected a curtain rise, one spectacular first image before easing gently toward the controller. Then the rest of it put us at ease, precisely because we watch these images as creators more than as players: what they let show of the work done at every level, the idea put down on paper, the writing, the design, the development, the testing, all the way to the preparation and the marketing, makes clear how serious what arrives on November 19 really is.
What our developer eyes recognized
What the showcase did to us, specifically, was deliver a string of knowing winks. Part of what GTA V roleplay invented over the years arrives natively in GTA 6: the minigame to open a car without breaking the window, the trunk that works as an inventory, the police identifying an outfit and a vehicle rather than a name, the apartment fridge you eat from, all the way to the livestream broadcast from a stolen car. Mechanics servers carried through scripts for ten years are entering the base game, and for the community of GTA V RP developers, it is a pleasure to see: the official game validates what the scene built before it.
The story of our name
Our studio was born under the name Leonida, the state where GTA 6 takes place. A few days before the showcase, its use was withdrawn from us, after having been approved originally, most likely under the effect of the excitement around the game and the leaks that had appeared online. So we became Avenida Scripts. No bitterness, and even a wish: may that returned name serve them well, perhaps even the day Rockstar gives GTA 6 roleplay its true face.
What clients ask for, and what they do not ask for yet
Nobody has asked us for a GTA 6 script yet, and the owners’ reasoning is sound: everything still plays out on GTA V, that is where their servers and their revenue live. What does already exist, on the other hand, are conversations with clients about interfaces that would echo the look of GTA 6, the only piece of the game that sells honestly today. And it ties back to what we write above: almost everything the showcase showed, the FiveM scene had already built. For a developer, the real novelty of GTA 6 is not mechanical, it is visual. Good news for servers: what is not new gets rebuilt fast.
This page is a commitment
This list will grow with every trailer, every showcase, every official screenshot. Every addition will be dated in the history below, and every entry will keep its status until Rockstar has shown the mechanic on screen. And if GTA 6 puts forward a system the FiveM scene does not know yet, this page will be updated to make room for it.
The questions everyone asks
What will a GTA 6 script look like?
By its content, it can already be guessed: the activities, jobs, businesses and interfaces GTA 6 shows are exactly the script families that exist on FiveM today. The game provides the spec sheet, the scene will provide the code. The technical form, for its part, will depend on the multiplayer platform that hosts it.
Which GTA 6 scripts will arrive first?
The families already standard on RP servers: the inventory, the phone, the HUD, then the jobs and the simple activities. Their logic has existed for years on FiveM, it will carry over as soon as a platform allows it. High-synchronization activities, tennis or pool, will take more time.
Will GTA 6 scripts be in Lua?
No language has been announced. The GTA V multiplayer standard is Lua, alongside JavaScript and C#, and in 2023 Rockstar bought the team that established that standard. It is a hint, not a confirmation, and we prefer to write that we do not know.
Will GTA 6 have mods?
Nothing has been announced, and at launch the answer is no: the game releases on November 19, 2026 on consoles, where modding in the PC sense does not exist. The first gameplay showcase, on August 27, 2026, did not say a word about a PC version or a multiplayer mode. Hints of a future opening do exist, and our GTA 6 RP deep dive goes through them.
Page history
August 28, 2026: published, 39 families listed, the day after the first gameplay showcase.
Sources
- Rockstar Games, Trailer 1 (December 4, 2023) and Trailer 2 (May 6, 2025), official YouTube channel
- Official GTA VI website: screenshots and region pages (May 6, 2025), the pool game, the cage fighting, the Keys, the businesses
- Rockstar Games: first gameplay showcase (August 27, 2026), official 26-minute video, source of the entries dated August 27
- Rockstar Games: November 19, 2026 release date on PS5 and Xbox Series, reconfirmed on August 26, 2026
- Press recaps from August 27 and 28 (Dexerto, TheGamer, Vice, IGN), for the “Reported” entries, attributed as such and cross-checked against at least two sources
A script family we missed, or a status with the wrong date? Our Discord is open, and this page will be corrected, with the date and nature of every change.



