Last checked: August 12, 2026. No. Asset Escrow is not available on FiveM Enhanced. Cfx.re lists it among the “Not implemented yet” features and has communicated no date.

Since FiveM Enhanced opened in early access on July 21, 2026, FiveM server owners have been discovering something the official Cfx.re documentation does not put front and center: resources bought and protected by escrow do not run on FiveM Enhanced. Not scripts, not MLOs, not addon vehicles sold through Tebex.

Cfx.re documentation: Asset Escrow listed as not implemented on FiveM Enhanced
The Removed Features table in the official Cfx.re documentation. Asset Escrow appears there with the label Not implemented yet. Checked on August 12, 2026.

This page tracks the state of Asset Escrow on FiveM Enhanced. We update it with every Cfx.re Development Update, and we date every change. We run one FiveM Legacy instance and one FiveM Enhanced instance side by side, which lets us verify things ourselves rather than paraphrase the announcement.

A quick point on vocabulary, because the two are often confused: GTA V Enhanced is the version of the game released on PC in March 2025, while FiveM Enhanced is the version of the FiveM server that supports it. This page is about the latter.

What this means in practice

  • Your escrow scripts and resources bought on Tebex will not start on a FiveM Enhanced instance. The encryption assumes a runtime that does not exist yet on this platform.
  • Alchemist cannot convert them. The official Cfx.re asset conversion tool has no way to decrypt a protected asset.
  • Only the seller of the script can produce a FiveM Enhanced build. They alone hold the unencrypted sources. This is not something a buyer can work around.

Do my escrow scripts work on FiveM Enhanced?

No. In its documentation comparing Legacy and Enhanced, Cfx.re lists Asset Escrow among the missing features, with the label “Not implemented yet”. Until that line changes, no resource protected by escrow can run on a FiveM Enhanced instance.

The important distinction: it is not your resource that is incompatible, it is the decryption mechanism that has not been ported yet.

When is escrow coming to FiveM Enhanced?

No date has been announced. Cfx.re has communicated no deadline, no quarter and no public milestone for escrow arriving on FiveM Enhanced.

We do not speculate on that date, and we invite you to be wary of any source that offers one. This page is updated with every Development Update, and the last verification date sits at the top.

Converting your paid assets to FiveM Enhanced: why Alchemist fails

Alchemist is the tool Cfx.re provides to convert assets designed for FiveM Legacy (Gen8) to FiveM Enhanced (Gen9). It handles five formats: YDR, YTD, YFT, YPT and YDD. Not scripts, not interfaces, not configuration files.

The official documentation states that the graphical interface fails and aborts the entire conversion as soon as it hits an escrowed asset, while the command line simply skips those assets and lists them.

What we observe is more nuanced. The graphical interface does not stop dead: it processes what it can, then displays an Asset Conversion Incomplete warning and points you to its log, which details the files it could not convert. So you get the list either way, and on this point the documentation is harsher than reality.

Alchemist reporting an incomplete asset conversion to FiveM Enhanced
Contrary to what the documentation says, Alchemist does not abort the conversion: it flags the files it could not process and points to its log.

Two very different causes get mixed together in that log, and confusing them costs a considerable amount of time:

  • Escrowed assets, which Alchemist cannot decrypt. There is nothing you can do about those: only the seller, who holds the sources, can produce a FiveM Enhanced version.
  • Assets that were badly built in the first place, which Gen9 now rejects where Gen8 tolerated them. Restrictions on collisions, invalid manifest or archetype files. Those, you can fix yourself.

So open the log before anything else: it is what separates what you have to claim from your sellers from what you can repair right now.

Will my Tebex Legacy license be valid on FiveM Enhanced?

What happens to Tebex licenses already purchased is not documented at this point. We have found no official source explaining how already purchased rights will be handled once escrow lands on FiveM Enhanced: automatic carryover, a new keymaster entry, or a new purchase.

What we can contribute: Spirit runs one FiveM Legacy server and one FiveM Enhanced server under the same Cfx.re account. And that reaches well beyond the question of assets, because this is the account that carries the server key, OneSync authentication, the Platinum tier and the unlock up to 2,048 slots. Those rights do serve both of our instances.

Two things that are often confused should be kept apart here:

  • The Cfx.re license, tied to your account, which governs OneSync, the Platinum tier and the slot count. We see it covering both of our servers.
  • The escrow rights bought on Tebex, tied to one specific resource. That is a different object, handled by a different mechanism.

We develop our own scripts and use no third party escrow resources: so we have never tested whether a right purchased on Legacy is recognized on Enhanced. A shared Cfx.re account is no guarantee that Tebex rights carry over. No source confirms it at this point.

We would rather write that we do not know than let you assume. The moment Cfx.re or Tebex speak up, this section gets updated and dated.

Will my Lua scripts work on FiveM Enhanced without changes?

For the code, yes in principle. Cfx.re guarantees backward compatibility for Lua, JavaScript and C# scripts. The break is not on the script layer but on the asset layer: 3D models, textures and collisions have to be converted.

This is the most misunderstood nuance of the whole subject. A purely logical script usually goes through untouched. A script that ships its own props, vehicles or MLO interiors needs a conversion.

One exception worth knowing: the .NET runtime moved to .NET 10. C# resources have to be recompiled against .NET 10.

One configuration point comes up often: do you need to declare lua54 'yes' in the fxmanifest? We keep it for now. But Lua 5.4 is native on FiveM Enhanced, and the Lua garbage collector already knows how to work that way, so the declaration will probably become redundant. This is not documented officially, it is our reading of the behavior we observe.

Porting the ESX, QBCore and QBox frameworks to FiveM Enhanced deserves its own treatment. We have not validated it on our instance yet, and we will not claim otherwise until we have.

Can I run FiveM Legacy and FiveM Enhanced on the same server?

No. FiveM Legacy and FiveM Enhanced are two distinct platforms, and they require two separate instances. There is no cross-play and no shared instance: a player on Legacy cannot join a FiveM Enhanced server.

Does txAdmin work on FiveM Enhanced?

Yes. txAdmin ships inside the FiveM Enhanced server, and you can part with it if you prefer another tool.

We also see the enhanced build shipping more profiling, monitoring, reporting and statistics tooling than FiveM Legacy, on top of a developer mode that brings its own utilities.

Is Pure Mode enabled on FiveM Enhanced?

Yes, it is on by default, early access requires it. We have no information confirming that it will become configurable later.

What does the 120 Hz tickrate on FiveM Enhanced change?

This is the argument Cfx.re pushes hardest, and the gain is real. Sync moves from a 40 Hz ceiling on FiveM Legacy to 120 Hz on FiveM Enhanced, and the default value doubles.

SynchronizationFiveM LegacyFiveM Enhanced
Default value30 Hz60 Hz
Reachable ceiling40 Hz with accurate sends120 Hz
Settingsv_useAccurateSends, deprecatedsv_syncTickRate, range 1 to 120

In practice, the sync of positions, vehicles and entities between players is refreshed up to four times more often. In busy scenes, races, police calls, crowded zones, that is the difference between a player who slides and a player who is where you see them.

sv_syncTickRate · Default: 60 · Range: 1-120 Official Cfx.re documentation, Legacy vs Enhanced

Something almost nobody points out: 120 Hz is the ceiling, not the default value. The official documentation says Default: 60, Range: 1-120. Plenty of guides and articles present 120 Hz as the setting you get out of the box. That is wrong: a server that has never touched sv_syncTickRate runs at 60 Hz, which is already double Legacy.

Cfx.re also points out that raising the tickrate lowers latency but increases CPU usage. This is not a free setting: pushing it to 120 Hz on a machine that is only just adequate will produce the opposite of the intended effect.

Should you migrate your server to FiveM Enhanced now?

The answer comes down to a single criterion: does your roleplay server depend on paid scripts protected by escrow?

If it does, migration is blocked until escrow is available, and no workaround exists on the buyer side. If your server runs exclusively on open or in house resources, the subject becomes technical rather than blocking.

Cfx.re also describes the FiveM Enhanced early access as a build that “will contain bugs and missing features”. Take that framing for what it is worth, but it comes from the publisher itself. Worth noting: early access is open to everyone, not only to server owners.

The simplest approach is to judge for yourself before deciding. We explain how to install the FiveM Enhanced launcher and join our demo server: a few minutes are enough to form an opinion on the visuals and the current stability.

What we observe on FiveM Legacy and FiveM Enhanced

We deployed a network infrastructure and a Spirit Roleplay game server listed in the FiveM Enhanced launcher from July 21, 2026, opening day. Since then we have been adapting our scripts to welcome our first players on a demo build, alongside our FiveM Legacy server, which keeps running.

The Spirit Roleplay server listed in the FiveM Enhanced launcher
Our Spirit Roleplay server in the FiveM Enhanced launcher, online since July 21, 2026.

The first days were rough

A lot of GTA natives did not work properly. Most interfaces were visually broken. We ran into plenty of crash zones, and the behavior of the server and client builds put our developers through a hard time.

Cfx.re shipped fixes in the days that followed, which let us bring each of our scripts back one by one. The improvements keep coming day after day.

What goes through untouched, and nobody talks about

From our experience, more than 75% of the code works as is on FiveM Enhanced. That is an estimate from practice, not a measurement. The Cfx.re fixes were mostly about the runtime and everything related to streaming, rather than the code itself.

Alchemist converts fast, but rarely on the first try

The tool converts assets surprisingly fast. On the other hand, most of them do not pass on the first attempt. Gen9 imposes restrictions, on collisions in particular, and manifest or archetype files that were badly built in the first place raise errors.

In other words, the time is not lost in the conversion itself. It is lost in repairing assets that were not clean to begin with.

What does not work yet on our side

Our servers are running, but mapping assets, vehicles and clothing are not usable on FiveM Enhanced yet.

What we see on the creator side

We have talked with several script and mapping creators. They too are waiting to be able to protect their work before converting their assets to Gen9. Most of them did not know that conversion was already possible for FiveM Enhanced.

How we read the situation

Plenty of server founders, streamers and players attached to GTA V and FiveM Legacy claim that Cfx.re is damaging its own work. We do not share that reading.

Cfx.re announced an early access build, not a final one, and the distinction is not cosmetic: it sets what anyone is entitled to expect today. As our own developers put it, anything new is frightening and patience is in short supply. What we observe on our instance points the other way: fixes are landing, the codebase holds up, and the outlook for roleplay on the Gen9 engine is serious.

None of that takes anything away from what this page states. As long as Asset Escrow is not available on FiveM Enhanced, no server that depends on paid resources can migrate. Both things are true at the same time.

History of this status page

  • August 12, 2026. Added our field report after three weeks running a FiveM Enhanced server alongside our FiveM Legacy server.
  • August 11, 2026. Checked the Cfx.re documentation: Asset Escrow is still listed as not implemented on FiveM Enhanced. No date announced.
  • July 21, 2026. Early access opens for the FiveM server for GTA V Enhanced. Asset Escrow is not among the features available at launch.

Official sources

Every factual statement on this page comes from the official documentation and communications of Cfx.re, the publisher of FiveM. We cite no secondary source: on this subject, the publisher is the authority. The early access announcement of July 21, 2026 was published on the Cfx.re forum.


Want to be notified when escrow arrives on FiveM Enhanced? We update this page with every Cfx.re Development Update. The simplest way is to join our Discord: we announce every status change there.